Nemesis Games, James S.A. Corey
If I complained that things were a bit like being back to the status quo after Cibola Burn, this book is the answer to that. I wouldn’t spoil things by saying too much about the details: what I will say is that we get some points of view that have been held back until now, from characters whose voices we’re all keen to hear, and perspectives that we needed more about.
The book effectively splits our dream team up: Holden stays with the Rocinante while she gets repairs, Naomi heads off on personal business, Alex tries to go off to reconcile with his ex-wife, and Amos has a visit to Earth to make. It’s surprising to realise how little time they’ve all spent apart, but it becomes apparent how embedded in each other they’ve each become when they try to leave (if temporarily) and find themselves often out of touch with the others.
If you were itching to learn more about the past of the characters before the Canterbury, this book delivers — but it also changes so many things. Even as someone who generally prefers spoilers, I’d recommend going in blind and letting the punches land square on. Ouch.
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